Sunday, April 3, 2011

Primordial Lands A Role Playing Game of Elder Times

Primordial Lands
A Role Playing Game of Elder Times
By
Mouse-Produced Games

Complimentary Copy Review
List Price $5.00

Primordial Lands is a Rules Lite RPG in the vein of the Older Editions of Dungeon and Dragons, with some more modern twists.
It is currently available in PDF format from DriveThruRPG. Size wise it comes in at 32 total pages and is a complete RPG by its self. No other text or books are necessary to use this game system. The Contents include a Table of Contents and then right into the character creation and rules. There is no cover page, etc, nothing like that. It is stripped down the the bare minimum to accomplish the mission, which is admirable in fact.

There are two main elements to characters in Primordial Lands, Attributes and Focuses. Attributes are generated from random die roll of 1d4 minus 1d4 yielding a starting result of +3 to -3 with the chart in the game running from -1 to +7 for Attribute Ranges. Basic Resolution is 1d20 + Rating of Attribute vs a Set Target Number (TN).

The attributes in the game are pretty stock and standard
Strength
Speed
Grace
Constitution
Intelligence
Wisdom
Charisma

Focuses take the place of Skills in other systems, allowing for a bonus to an Attribute Roll in particular circumstances. So if a player wanted an archer type character they could define a focus as +1 with Bows.
Additionally once a Focus is taken it cannot be improved further (on its own), however when a character takes a difference focus, all existing Focuses increase by a +1 (Note: I asked the author and that is how the text is written and how it is intended). So back to the Archer Example, if the second focus taken is in Woodland Combat, the Focuses would then be
Bow Combat +2
Woodland Combat +1
Each Focus can apply only once, they do not stack, but if there are different ones that can apply, they can be used in a synergistic fashion. There are examples of this in the rules to clarify some points.

Combat follows the character generation section, covering attacks, damage, healing, etc.
Next the weapons system, which is very streamlined based essentially on size of weapon rather than endless lists of different swords, knives, pole-arms, etc.

Following that is Experience and a discussion of Levels and how to create other character types. There is a scant discussions of using the idea of Classes and Focuses to create specific sorts of characters.
There are descriptions of Classes, showing sample Focuses and Advancements covering Other Races (Innate) Fighters, Rogues, Sages, Mages, and how to create your own classes.

Next sections deal with races and with Abilities. Abilities are where you can define magic abilities and spells with. Abilities ties into the Mages as a predefined class. Then there is a list of different Abilities to mix and match to create the spells or magic powers that are desired for each character. This is the most customizable portion to Primordial Lands.

Overall this is a decent effort, and if you are looking for a decent rules lite system that has a old school feel without tons of charts, then Primordial Lands is a great fit. Some kitbashing may be required and customization to a specific world setting will be necessary. There is not setting defined, however the descriptions of Elves and Dwarfs and Tobbits (Think Hobbits/Kenders) makes for a stock Fantasy RPG Feeling. Overall a strong 3.5 almost a 4 out of 5 Stars.

Reviewer Note: I received this copy for review purposes. I did not directly purchase it.

Cover Art courtesy of The great artist Clyhp Ahrt
(aka Postmortem Studios)

Relevant Links:
http://rpg.drivethrustuff.com/product_info.php?products_-id=89868

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